Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 80 of 111 · Next page · Previous page · First page · Last page
(+3)

Praise you for having an auto-run option, that alone makes you the most competent developer on this site. Awesome, beautiful game! Loved the sound-effects!

(+1)

Amazing game. I liked every bit of this. Congrats and keep it up!

(+1)

...and here is Part Two of my play-through.

Again, had a lot of fun with this game.  Part of me wishes it had been longer, but I like that it's a truncated, abbreviated time in a world on its way out.  That seemed fitting.  I also liked not knowing what the #$%@ was going on most of the time, and just getting enraptured in that.   Good time all around.

(+1)

Don't let the video fool you.  I fell a lot, I ranted a lot, but I actually had a lot of fun with this game.  I loved the idea that I was walking the remnants of a world just on the cusp of doomsday.  Not horror in the traditional sense, but the strange mix of serenity and dread had a profound effect on me.  Really enjoyed it overall.

Here's Part One of my two-part play-through. 

(+1)

Relaxing first person platformer. I love it!

(+1)

es un buen juego y hermoso pero pense que existiria un enemigo  final o esa mano se volvería en un monstruo gigante que intentaría matarme. Gracias, si consigo un trabajo (algo poco habitual y give me money)

(1 edit)

This game is good and it's kinda sad y'know

I know this is 3 yrs back so i made a video about it so enjoy but i recomend playing it. 

(+1)

Very good and atmospheric. I like it a lot.

Weird random bug: Both this game and Frontier Diver spin the camera wildly in an upper-left direction while I have my Dualshock 4 plugged in.

The Dualshock 4 has no stick drift issues and was sitting face up on my desk completely untouched at the time.

(+1)

Absolutely a great game, I could play this for hours. Everything from the sound design to the graphics are really nice, and the story was not what I was expecting!

(+3)

Which developing program did you use? Loved the game death

I use Unity!

(+2)

I figured this would be atmospheric and spooky (it is!!), but I never thought it would hurt my heart :'( I gotta commend any game that hits me as hard as that ending did, well done

(+1)

this game is so wonderfully beautiful, i enjoyed every bit of it even though i did get stuck for a little with not knowing how to make the red fish. i love all your games and hope to see more to come :)

(-2)

funny

(+2)

Spoilers for the games ending over here - 

Mad in love with this game and its PSX-esque graphics even though I *really* wanna know the function of the ''odd starseeds'', the ending hit me harder than it should have. I can't antagonize anyone in there, Numen really felt regret for whatever it had done that lead to the fall of their world. That curse as Anahel had described it - Could also had been an attempt at somewhat keeping the world alive, even if that attempt itself failed. And in the end, the kindness it showed to the player in response to their kindness - Was what got them ultimately killed, what made me feel even more regretful afterwards - But was it a wrong choice? 

Also, bonus points if you play the game while playing Aqua's theme from Kingdom Hearts Birth by Sleep.

Great game!

(+1)

This is one of the better games ive played in a while. Incredible job!!! I'd love a part two, or at least to see more like this in the future. 
However, I would like to see more details in the story. We had to collect th "odd" star seeds but did they even have a purpose?

😊👍
(+1)

Beautiful game you did a very good job! o(*^@^*)o 

I love love, LOVE the zelda ocarina of time vibes in this game it felt like I was actually playing something like that! But the story is very good and everything is perfect! I loved the ending. Very content with the way it turned out. I love this game ヾ(≧▽≦*)o

Deleted 193 days ago
(1 edit)

First, You are gonna want to put a starseed in the glowing blue orb in the castle thing then wait for it to spawn a little blue ball into the water then you wait for it to become a fish then you take out a starseed by pressing the "I" or the "O" key (I can't remember which one so try both I guess) And then drop it by clicking but make sure you drop it in front of the fish so the fish can eat it and then you just do that with every starseed that the thing in the room asks you for   I hope this helps! If not then try to look up a walkthrough 

o(*^@^*)o

I figured it out already with the help of a youtube video, but thanks anyway ^^

Oh ok

(+4)

ive actually played this over a dozen times i really like this one. ples make more stuff like this ples.

(4 edits) (+2)

Loved the game, so I made a speedrun of it! Unfortunately, OBS didn't record the audio :/

(+2)

Fun and surreal, classic Modus. Love it.

(+1)

Very good game...thanks :D

(+2)

This is SO cool! It gives me some type of strange RPG horror vibes and has an awesome classic look, i found myself very immersed in the story quite quick. Overall fascinating and fun, if that can apply.

(+2)

Part 1, in portuguese(Br), I shall make a playlist to your studio, Modus Interactive Playlist. ;)

(+1)

Is it unfinished?
(+3)

Great game! I feel bad for the numen... he clearly felt bad for whatever happened. Wish I could've used the odd starseeds to save him or something. Great game! Liked the atmosphere.

Strange, though, was controller support intended? I noticed I could use one to move and jump, but not to open the inventory or interact.

(+1)

This is my first game played here on Itch.
Honestly this game is impressive, I loved the PSX like graphics and it's atmosphere, impressive reflections on the fishes!

 The formula as First Person Platformer works also very well in this game, gravity and jumps all well calibrated. 

I will try more of your games hoping to find other good :]

(1 edit) (+2)

Felt really immersed in this one.

Thanks for Linux support. Nice work!

(+2)

Spoilers!!!!


Honestly Modus is probably my favorite game devs.  I really like how in most of his games the objective/end goal is something that you might feel uneasy about doing.  I had to keep feeding my fish to the ominous "Numen" and then I realized that the object of the game was to essentially let the knight destroy this strange, beautiful world.  It was almost bittersweet because I really liked hopping over the abyss and growing beautiful colorful fish.  This game feels like a creepy haunted version of a lot of the games I used to play as a kid.  Played this so many times.  Please keep making games for Mac.

Fantastic atmosphere and great platforming.

my only gripe with the game was that feeding the guy fish can be quite tedious. i went out and got all the star seeds then thats the platforming bit done, most of the game from then is just running back and forth grabbing a fish and waiting for it to spawn, then change its colour.  especially how slow this process is and sometimes the fish misses the star or goes under the bridge and you cant get it.

but i have to say that the atmosphere alone made it worth playing...

(+2)

breathtaking.

even if i didn't cry, i'm sure my guts cried

the language, the world, the characters...

all of them so mysterious and i love LOVE the style this game is in. I absolutely adore low-poly-graphic games (i'm not even sure am i saying the right word for low graphic games)
my computer can't run big games, but this ran NO PROBLEM

this game will always have a place in my heart for the tiny clip of story we got in this package. thank you for this masterpiece ❤

(+1)

Thank you so much! Hearing that it made an impact on you truly means a lot. ✨🐟🌙

(+2)

This was marvelous, congratulations, and sincere thanks.

(+1)

Thank you for playing and for the kind words!

(+2)

In my opinion, probably one of the best games from 2019, for a game-jam or otherwise. It was astoundingly creative, Horrifying in the way modern horror games fail and overall a magical experience.

Thank you so much and thanks for playing! ✨🐟🌙

(+1)

Just played through this. It was really cool. I love the aesthetic and abstract atmosphere. If you developed this further I would definitely be interested. As a Unity dev myself, I would love to know how you got that PSX aesthetic to work; I'll have to do some research on that. I would have liked to map the jump button to a mouse button though, but that's just a minor nitpick. Overall, I really enjoyed this, you did a great job!

I have only one question: is it possible to change the outcome using "odd starseeds"?

Nope, they're solely cosmetic!

(1 edit)

Thanks! Okay, one more question: did Numen actually kill Anahel during their struggle (it seemed to me that he was missing a leg in the end)?

I haven't seen anyone else point it out, but yes Anahel is missing a leg and most of an arm.

(+2)

A very imaginative and immersive environment. I want to play more but don't have patience for jumping puzzles.- That said, the jumping is quite forgiving once you get used to it, I just am not very good at it I guess.

Viewing most recent comments 41 to 80 of 111 · Next page · Previous page · First page · Last page