!!HANDLING UPDATE!!
Groaning Steel » Devlog
Groaning Steel v1.2
The Handling Update!
-Added Handling modes.
You can now switch between GRIP and STUNT modes on the fly by pressing Alt. STUNT mode allows you to drift easily and roll/flip more quickly. GRIP mode increases traction which improves acceleration as well as reducing roll/flip speed in air.
-Fixed a bug where the control menu would not appear on the level preview screen.
Files
Groaning Steel v1.2.zip 175 MB
Jul 08, 2019
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Groaning Steel
Race for the FLESHSTEEL God
Status | Released |
Author | Modus Interactive |
Genre | Racing |
Tags | Arcade, Gore, Horror, Low-poly, meat, ps1, Singleplayer |
More posts
- Version 1.1 UpdateJun 30, 2019
- Groaning Steel LaunchJun 29, 2019
Comments
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This is a great concept and I would simply love seeing it developed into a full game!
In case you are still working on the development would it be possible to add an info that missions become completed only after beating the track? I didn't find any mention of it in the readme file.
Maybe it stems from my unfamiliarity with driving games but it really stumped me at first - even with 400k points gathered the mission still wasn't completed. At first I thought that it was a bug.
For some time I even assumed that each mission has to be completed within the two minutes time limit. I didn't thought that it would be at all possible for me to accomplish while gathering the meats.
I can see how that could be confusing! If I develop it further I could definitely add in a little pop-up message informing the player of when they complete a mission. Thank you for the feedback!
nice
thank you!